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1. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
AMirrorDarkly wrote: Foolish Bob wrote: 3% is still better than 0% so there's clearly an encouragement to use the ships. Survivability on grid might be a factor, but I remember in my youth long before tech 3 and wormholes command ships wit...
- by Foolish Bob - at 2012.11.07 18:38:00
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2. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
AMirrorDarkly wrote: Are you not trying to encourage people to use these ships?? 3% is still better than 0% so there's clearly an encouragement to use the ships. Survivability on grid might be a factor, but I remember in my youth long bef...
- by Foolish Bob - at 2012.11.07 17:29:00
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3. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Trash Ice wrote: [on why bs class turrets are better than torps] Can I kill frigate with it? This right here is something that needs to change. Either torps should kill frigs or BS guns should be equally powerless against ships so small. I...
- by Foolish Bob - at 2012.11.07 14:40:00
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4. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Quesa wrote: Foolish Bob wrote: It's bonuses. Please please stop saying that. Bonus is good person. Good thing would be bonum which as data is the plural noun to datum makes the plural bona but given it's all mangled (clearly) I think we're...
- by Foolish Bob - at 2012.11.07 12:57:00
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5. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
CCP Fozzie wrote: However, let's throw a brainstorming concept out here just for fun: What if gang links worked a lot like warp disruption spheres? So in each tick you want to select all ships on field belonging to a particular fleet, and...
- by Foolish Bob - at 2012.11.07 12:09:00
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6. Hours played? - in EVE General Discussion [original thread]
I'd be interested to see something slightly different: plot a histogram of hours logged per day (with fitting data because I like that). It's all very well to just give the raw "well x number of people log in for y hours" but it'd be fun to see th...
- by Foolish Bob - at 2012.11.06 13:14:00
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7. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Calembo DeLuna wrote: What you are advocating is to pigeonhole everyone into diversification as the only viable style of play. Which IMO goes counter to sandbox game design philosophy. A sandbox game like EVE should encourage both styles of pl...
- by Foolish Bob - at 2012.11.05 13:16:00
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8. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
At work so can't read the whole thread (so requisite apologies if I'm repeating someone) but given I find myself in the strange position of mostly agreeing with Jade about something, I thought I'd continue this world of bizarre strangeness by tryi...
- by Foolish Bob - at 2012.06.14 10:30:00
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9. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
CCP SoniClover wrote: The war multiplier only applies the number of wars you have declared, the number of wars the target is in does not affect the cost. well that makes me feel better. I must say, though, that I rather like the idea of in...
- by Foolish Bob - at 2012.05.14 16:07:00
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10. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
perhaps I'm missing something, but doesn't this multiplier make it excessively easy to make large alliances immune to wardecs by small entities? Let's say I've got an alliance of 3k people --> 320M per week war cost We'll pretend there's 4 wee...
- by Foolish Bob - at 2012.05.14 15:44:00
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11. [Proposal] AFK Cloaking Solution - New Module - in Assembly Hall [original thread]
Originally by: t'raq mardon The entire point of gaining sovernty over a chunk of space is so that you can rat with relative saftey. No it really isn't. Look up the posts of ANY of CCP on the matter (especially Soundwave in the hilar...
- by Foolish Bob - at 2011.05.26 15:59:00
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12. [White Papers] - in Assembly Hall [original thread]
Originally by: Sethose Olderon Any such oversight should be granted to a body of intelligent and competent individuals Here's my thought on that It's a nice idea in theory, but there's a reason why the maxim goes "In theory theory...
- by Foolish Bob - at 2011.05.26 14:55:00
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13. [Proposal] AFK Cloaking Solution - New Module - in Assembly Hall [original thread]
Originally by: Eperor Now you told the truf you not going for pvp but jsut for kiling ratters that not pvp, ratter even dont have achence agens pvp ship (to difrent setups). That caled cheap killing and ganking. My eyes! The goggles! T...
- by Foolish Bob - at 2011.05.26 14:26:00
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14. [Proposal] AFK cloakers countermeasures - in Assembly Hall [original thread]
Originally by: Hirana Yoshida Edited by: Hirana Yoshida on 26/05/2011 09:15:09 They can gather intel just fine Bob by using the scanner, the only number they are barred from is total local counts which is moot in station systems due to...
- by Foolish Bob - at 2011.05.26 14:21:00
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15. [Proposal] AFK cloakers countermeasures - in Assembly Hall [original thread]
Originally by: t'raq mardon The reason they are afk is not the issue, it is their ability to go afk that is the problem. There needs to be SOME mechanic that forces a cloaked ship to continue to need input from the player. Be that directl...
- by Foolish Bob - at 2011.05.26 07:57:00
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16. [Proposal] AFK Cloaking Solution - New Module - in Assembly Hall [original thread]
Edited by: Foolish Bob on 26/05/2011 07:38:53 Originally by: t'raq mardon Except the fact that that made no sense what so ever. Ratting is a relatively safe activity true, but it is far from riskless. It take what, 45 seconds to scan ...
- by Foolish Bob - at 2011.05.26 07:36:00
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17. [Proposal] AFK Cloaking Solution - New Module - in Assembly Hall [original thread]
Originally by: t'raq mardon In 0.0, in order to gain intel from local you must also present intel to other. Its a balanced system. the only thing that local does is stop people from actually sneaking into a system without the knowledge of...
- by Foolish Bob - at 2011.05.26 00:39:00
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18. [Proposal] AFK cloakers countermeasures - in Assembly Hall [original thread]
Originally by: t'raq mardon It doesn't matter if removing local would make it less common for people to afk cloak. Its that fact that you CAN afk cloak that is the issue. Cloaking should have SOME limiting factor to its invulnerability bes...
- by Foolish Bob - at 2011.05.25 23:50:00
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19. [Proposal] AFK cloakers countermeasures - in Assembly Hall [original thread]
Seconding that the solution to AFK cloaking is to remove local , and as I pointed out in that thread Originally by: Foolish Bob Originally by: Hirana Yoshida Big difference is the permanent gates in normal space, if W-Space loca...
- by Foolish Bob - at 2011.05.25 19:52:00
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20. [Proposal] AFK Cloakers The final solution - in Assembly Hall [original thread]
Originally by: Hirana Yoshida Foolish, what have you done!! TDRS in Hydra .. tsk, tsk. The Bleaks are not the same without the daily foolish blob Big difference is the permanent gates in normal space, if W-Space local rules were applied...
- by Foolish Bob - at 2011.05.25 17:36:00
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